Extensions/ComfyUI_EasyRegion
ComfyUI Extension

ComfyUI_EasyRegion

Control different parts of your image with separate prompts using visual box drawing.

By EnragedAntelope·Created 9 months ago·Updated 8 months ago· 2
EnragedAntelope/ComfyUI_EasyRegion
Nodes2
On cloudLocal install
CategoryEasyRegion
Stars2
Updated8 months ago
Readme

ComfyUI EasyRegion

Control different parts of your image with separate prompts using visual box drawing.

Quick Start

  1. Install: Clone to ComfyUI/custom_nodes/ or use ComfyUI Manager
  2. Add Node: Search for "EasyRegion"
  3. Connect: CLIP → EasyRegion → Sampler
  4. Draw: Use canvas to position regions, type prompts
  5. Generate: Connect to your sampler and run

Nodes

EasyRegion (Mask-Based)

For: Models using mask-based conditioning (Flux, Chroma, SD3, SD3.5, Qwen-Image)

Inputs:

  • clip: CLIP from checkpoint
  • width/height: Must match your latent dimensions
  • soften_masks: Feathering at edges (recommended ON)
  • background_prompt: Scene description
  • background_strength: Background conditioning strength (0.5 default)
  • region1-4_prompt: Region-specific prompts
  • region1-4_strength: Per-region strength (start with 2-4, adjust as needed)

General Tips:

  • Include spatial location in prompts - Try adding location hints like "on left side", "right third of image", "top right corner" to your region prompts. This may help guide placement, though results vary by model.
  • Start with strength values 2.5-4.5, adjust if regions don't show or become too soft
  • Lower background_strength (0.3-0.5) makes regions more prominent
  • See "Model-Specific Tips" below for per-model guidance

EasyRegion (Area-Based)

For: SD1.5, SD2.x, SDXL

Same interface, uses area-based conditioning instead of masks.

Canvas Controls

  • region: Select which region to edit (1-4)
  • box_x, box_y: Region top-left position (pixels)
  • box_w, box_h: Region dimensions (pixels)

Example Workflow

Checkpoint Loader
├→ CLIP → EasyRegion (Mask-Based)
│           ├ width: 1024
│           ├ height: 1024
│           ├ soften_masks: true
│           ├ background_prompt: "empty city street at night"
│           ├ background_strength: 0.5
│           ├ region1_prompt: "red sports car on left side (left third)"
│           ├ region1_strength: 2.5
│           ├ region2_prompt: "giraffe on right side (right third)"
│           └ region2_strength: 3.5
├→ MODEL → KSampler ← conditioning
└→ VAE → VAE Decode

Troubleshooting

Regions not showing:

  • Increase region strength (try 3.0-5.0)
  • Lower background_strength (try 0.3-0.5)
  • Check width/height match your latent exactly
  • Verify boxes aren't outside image bounds
  • Try including spatial location in prompts ("left side", "right third")

Soft/blurry regions:

  • Lower region strength (too high = loss of detail)
  • Sweet spot is usually 2.5-4.5 with bg_strength=0.5

Validation errors:

  • Ensure width/height are multiples of 64
  • Check no regions overlap fullscreen

Model-Specific Tips

Flux (Flux.1-Dev, Flux.1-Schnell)

  • CFG: Use CFG 1.0 with Flux Base (NO negative prompt)
    • Higher CFG = blur and artifacts
  • Strength range: 2.5-4.5 works well with bg_strength=0.5
  • Region count: Keep to 3-4 regions max for best results
  • Positioning: Works best with regions positioned far apart (e.g., left/right thirds)

SD3 / SD3.5

  • Similar to Flux - mask-based conditioning
  • Start with strength 2.5-4.5

Chroma

  • Mask-based conditioning like Flux
  • Keep to 3-4 regions max

SDXL / SD1.5

  • Use EasyRegion (Area-Based) node instead
  • Area-based conditioning doesn't use masks

Credits

Based on visual area conditioning by Davemane42.

Maintained by EnragedAntelope - github.com/EnragedAntelope/ComfyUI_RegionalConditioning

License

MIT License - use freely in personal and commercial projects.